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14 February, 2018

Games For Change Part 2: How We Ran Our Learning Game Design Workshop
src: www.bottomlineperformance.com

Game Design Workshop, 3rd Edition: A Playcentric Approach to Creating Innovative Games is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in two subsequent editions, the latest by AK Peters/CRC Press in 2014.

The book is based on the core game design curriculum taught at the USC Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the third edition include many notable game designers, including: Christina Norman, Keita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, Michael John, Asher Vollmer, Elan Lee, Jane McGonigal, Tim LeTourneau, Chaim Gingold, Jenova Chen, Richard Lemarchand, Eric Zimmerman, Frank Lantz, Adrian Hon, Stone Librande, Warren Spector, Kellee Santiago, among others.

Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers. It is in use in game design courses worldwide.



Video Game Design Workshop



See also

  • List of books on computer and video games

Maps Game Design Workshop



References


Games no laughing matter as science teachers, designers work together
src: news.wisc.edu


External links

  • Game Design Workshop, 3rd Edition, Publisher site.
  • Game Design Workshop, 3rd Edition site, 3rd Edition author site with archived content from old editions.

Source of the article : Wikipedia

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