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18 June, 2018

State of Play: Edmund McMillen - Full Interview - YouTube
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Edmund McMillen (born March 2, 1980) is an American video game designer and artist known for his Flash game visual style. His most notable works include 2010's side-scroller Super Meat Boy and 2011's roguelike game The Binding of Isaac.


Video Edmund McMillen



Early life

McMillen has been a lifelong resident of Santa Cruz, California. He went to school at Soquel High School. He is fond of drawing, his favorite subjects being monsters. McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, McMillen received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, The Basement Collection.


Maps Edmund McMillen



Career

McMillen's initial graphic work was in independent comics. While he has largely abandoned this field in favor of video games, he has released a series of comics featuring Meat Boy, the title character in the video game Super Meat Boy, as a promotional tie-in for the game. His most well-known games are the Flash-based game Meat Boy, and its sequel Super Meat Boy, which has been released for PC, Xbox 360 and PlayStation 4. McMillen is also known for the games Gish, Aether, The Binding of Isaac and Coil. Gish won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year. His game Coil was nominated for the Innovation Award at the 2009 Independent Games Festival. McMillen was the original character artist and animator on Braid, before those assets were replaced by the work of David Hellman. Braid went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including GameSpot's Best Platformer, and Best Original Downloadable Console Game, and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year. His game Aether was a 2009 IndieCade finalist and received an honorable mention.

Super Meat Boy

McMillen and programmer Tommy Refenes established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher. Their first game, Super Meat Boy, was released on October 20, 2010 on the Xbox 360 via Xbox Live Arcade, and on Valve Corporation's digital distribution system Steam on November 30, 2010. A release was planned for the Nintendo Wii, but was canceled. According to Kotaku, problems arose due to the file size limitations of the Wii's WiiWare Channel. A retail version of the game was released on April 5, 2011. Due to Sony's initial lack of interest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PlayStation 3. McMillen and Refenes responded to the success of Super Meat Boy and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time." Despite this, a sequel titled Super Meat Boy: Forever has been confirmed for a 2018 release. McMillen and Refenes' development of Super Meat Boy was featured in the film Indie Game: The Movie.

In a 2017 interview with Eurogamer, Refenes revealed that McMillen was no longer a part of Team Meat and would likely not play a role in the development of the game's sequel. McMillen later confirmed this in a blog post.


design3 - Interview with Edmund McMillen of Team Meat - YouTube
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Ludography

Unreleased games

On Indie Game: The Movie | this cage is worms
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References


Edmund McMillen on Twitter:
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External links

  • Official website
  • Edmund McMillen's old blog
  • Edmund McMillen's user page on Newgrounds
  • Edmund McMillen on IMDb

Source of the article : Wikipedia

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